This chapter consists of images and handwritten elements within a comics layout; the relative arrangement of those is of equal significance to their face value, and as such this accessibility text will reflect both pictorial, textual, and relational contents. The upper two thirds of this page is divided into four near-square panels of similar size, stacked in a 2×2 arrangement and separated by a narrow margin between each column and row. In the margin over the top left panel is written the single word "ARE". This continues below within the border with the words CREATIVE MEDIA STUDIES drawn in a sans serif display style, slim black outline around white text. Continuing down into the left panel of the second row, with the word "AN", in plain handwriting similar to the first word of the page. This is marked with an asterisk which corresponds to an injected, qualifying note in the top right panel, "* a form of", written at a slight upwards angle with a brush pen. Back to the lower left panel, here follows a series of letters connected by lines in a jumbled path that might resemble the model of a molecule. The main series of letters form the word "Ergodic", with the o stretching into the lower right of these four panels. A side branch from the o leads, again, into the top right panel, where it ends with the letter n, spelling "Ergon", the Greek work for work that forms the first part of the term "ergodic". The other, primary path from o leads back into the lower left panel to d-i-c, completing the "ergodic". In the lower right panel, below the o node, is drawn the word "Literature?" in large, serif lettering. Together, these form the title of the chapter, "Are Creative Media Studies a form of Ergodic Literature?" Below the 2×2 panel arrangent is a horizontal white space, then the heading "ABSTRACT" over a low panel in the width of the page margins. This is, indeed, filled with abstract ink stroke textures, acting as a visual pun for the chapter abstract, which is: "Engaging with Creative Media as a practitioner, scholar, or reader, requires a nontrivial effort to navigate ambiguity, open-ended or contradictory arguments, and sometimes multilayered, branching structures of meaning. This chapter applies and bends the comics form to visualise the co-creative effort of Creative Media studies as a site of play and meaning making, using Espen Aarseth’s concept of ‘ergodic literature’ as a working concept."